AI Insights · Timothy · January 2021
Q4 2020 RTS App Performance in France: Top 5 Titles Analyzed
An analysis of the top 5 real-time strategy (RTS) applications in France during Q4 2020, highlighting downloads, revenue, and active users. Insights from Sensor Tower reveal the market dynamics of this gaming category.
As the year 2020 drew to a close, the real-time strategy (RTS) gaming category saw significant activity on mobile platforms in France. Sensor Tower's data provides a snapshot of how the top 5 RTS applications performed in the last quarter of the year, offering a glimpse into user engagement and financial health.
Clash Royale from Supercell, a Finnish publisher, maintained its popularity with consistent weekly active users peaking at nearly 2M in early October and ending the quarter with 1.7M. The game's downloads reached a high of 44K in the week of December 21st, and revenue saw a spike to $236K in the first week of October, followed by a steady trend around the $100K to $200K mark.
Art of War: Legions, developed by South Korea's Fastone Games, also displayed a robust performance with weekly active users fluctuating around the 100K mark and downloads seeing a high of 19K in the first week of November. Revenue trends for the game showed an increase towards the end of the quarter, with a notable peak of $36K in the week before Christmas.
Ubisoft's Might & Magic: Era of Chaos had a more modest standing in terms of downloads, peaking at just 370 in late October, but the game's revenue saw a high of $28K in the last week of November. Weekly active users for the title remained under 10K throughout the quarter, with a slight uptick towards the end of December.
NaturalMotion's Dawn of Titans: War Strategy showed the most variability in revenue, with a notable peak of $13K in the week leading up to Christmas. The game's downloads and active users held steady, with the latter maintaining just above 1K weekly.
Lastly, Auto Brawl Chess:Battle Royale by Panoramik Games, despite being the newest among the top 5, showed promising growth. The game's revenue ended the quarter on a high note at $8.7K, while its downloads and active users saw peaks in late October and November at 3.6K and 5.5K respectively.
For more detailed insights and data on the performance of real-time strategy games, Sensor Tower offers comprehensive reports and analytics. The trends observed in Q4 2020 provide a valuable perspective on the marketplace as developers and publishers strategize for the coming year.